This creates the circle at the middle of the scene. Go to the Create > Nurbs Primitives > Circle. What I did, was that I created the perfect circle, detached a little part of it and then scaled that small part and deleted the rest of the circle. I have done things a little bit different. To create path curve, I didn't use the CP Curve Tool as you probably supposed. Now that we have the profile curve we will create the path curve on which the profile will be extruded. Remember, these curves that I use for examples are not the real ones used in my picture. Now draw the curve similiar to the one that I did below. Then go to the Create > CP Curve Tool - click on the box for options and select 1 Linear. The yellow part was made with simple use of extrude tool which extrudes profile curve along the path curve.įirst you have to draw a profile curve. First, we will start with the yellow part since it is the main structure on which every other details are built. So let's start to examine this model step by step. Just click on the image to get the full size. It is divided by colors so it can be easier to explain what I am talking about. I have rendered one image with that model. Some elements of this mode are left out compared to original model from the picture, to make things simpler. BTW the models from this scene, individually, are not complicated to do, but when you stick them all together in the scene they give a different, more complexed perspective.įor my first example I will take the model of the building on the left. I will take a few models from the scene and explain the process of modelling them. Polygon stuff: sphere, cube, cylinder, plane, CP Curve Tool, Edit Curves menu: Attach and Detach curves, Open/Close curves, Cut curve, Curve Fillet, Rebuild Curve, Surfaces menu: Revolve, Loft, Extrude, Bevel Plus, Edit NURBS menu: Project Curve on surface, Trim Tool, Insert Isoparm, Polygons menu: Create polygon tool, Append poly tool, Combine, Booleans, Smooth, Edit Polygons menu: Texture > Planar Cylindrical and Spherical mapping, Subdivide, Split Poly Tool, Extrude Face, Bevel, Cut Faces Tool, Merge Verices, Fill Hole.īut let's see how can they be used to build up objects. Just to give you a short list of the tools I use very often when modeling: Create menu: Nurbs stuff: sphere, cylinder, plane, circle. Remember that you need a lot of hours working with basic Maya tools before you have enough practice to take the next step and create a little more complicated stuff. It is best to create empty scene and test these tools until the moment when you are familiar with them. The detailed explanation of those tools can be found maya manuals. First, I will list the tools I use often. ) So let's go and see what I have done in this scene when it comes to modelling. empty scene is not very interesting for the viewer. One of the tedious and time consuming part when creating pictures is modeling.
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