![]() Graphics: GeForce 6800 GTX 512MB or better, Pixel Shader 2.0.Each map is now uniquely created and balanced by hand. MapsMaps are no longer generated randomly as they were in the original Majesty. For instance, the Scepter harnesses a powerful offensive spell while the Orb can be used to heal all of the player's heroes. These Great Artifacts include the Scepter, the Orb, the Crown, and the Mantle with each relic having its own power. Great ArtifactsAfter beating missions, the player will receive Great Artifacts. Later, the player will be able to build a special Hall of Lords that will allow the hiring of two lords in a mission instead of one. Lords will carry over their experience and equipment from previous missions and their hiring price will increase proportionally. Throughout the campaign, the player will build up a list of lords, but only one lord can be hired per mission. That hero will then be available for hire in later missions. However, after completing each mission, the player can grant one of his heroes the title of Lord. LordshipHeroes cannot pass from one mission to another. The party will act and move as one unit until either they are disbanded by the player or are all killed. The player than chooses up to four heroes to form a party. The player will announce the formation of a party at a tavern and heroes will gather with LFG icons above their heads. As the player's heroes rise in levels, they will will gain special abilities designed uniquely for teamwork. For instance, a warrior grouped with a healer will not have to worry so much about health and the healer won't have to worry about offense/tanking damage. Heroes in groups will be able to realize their full potential. Heroes can now form parties and adventure together in groups. PartiesMajesty 2 introduces the traditional party system found in RPGs. a low amount of gold will scare away low level characters, and a large amount of gold will scare away higher level characters. The level of the hero scared by the Fear Flag is directly proportional to the amount of money assigned to the flag, i.e. Setting a Fear flag frightens heroes away from that area. The Fear Flag is meant to keep low level heroes out of places where they will be killed. Part of the money you assign to that flag will then go to every hero that protects that unit. The Protection Flag can be placed on a unit. In Majesty 2, the Protection and Fear flags are introduced. Setting an Exploration Flag causes the heroes to explore that area and collect the bounty. Setting an Attack Flag on an enemy causes your kingdom's heroes to attack that enemy in an attempt to win the bounty associated with said flag. Some heroes will be lazy and prefer to only complete nearby objectives, some will spend their money at taverns, while others will do their king's bidding diligently.Īdditions to Majesty 2 New FlagsIn the original Majesty, the player influences heroes' movements by setting attack and exploration flags. Heroes have their own personalities uncontrollable by the player. This money will in turn be collected by tax collector's hired by the player and will return to the king's coffers to be spent again. ![]() Heroes will go on missions, gain experience, level up, collect bounties, and buy equipment at shops the player builds. Units (called heroes) act as players would in a traditional RPG. Instead of being directly controlled, units are bribed by bounties that the player places for certain actions. The franchise's primary feature as an RTS is its indirect control of units. OverviewMajesty 2 continues the series in the world of Ardania. ![]()
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